# Line using Bresenham Algorithm import pygame from pygame import gfxdraw import time # pygame.init() screen = pygame.display.set_mode((400,400)) screen.fill((255,255,255)) # pygame.display.flip() black=(0,0,0) def ROUND(n): return int(n+0.5) def BRESENHAM_LINE(x1,y1,x2,y2): dx = abs(x1-x2) dy = abs(y1-y2) p = 2*dy - dx x = x1 y = y1 gfxdraw.pixel(screen,ROUND(x),ROUND(y),black) for k in range(0,dx): if p<0: if x<x2: x = x+1 else: x = x-1 p = p + 2*dy else: if x<x2: x = x+1 else: x = x-1 if y<y2: y = y+1 else: y = y-1 p = p + 2*(dy-dx) gfxdraw.pixel(screen,ROUND(x),ROUND(y),black) pygame.display.flip() time.sleep(5) BRESENHAM_LINE(50,60,200,300)
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Python program to draw Straight Line using Bresenham algorithm
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