# Circle using Bresenham Algorithm import pygame from pygame import gfxdraw import time screen = pygame.display.set_mode((400,300)) screen.fill((255,255,255)) black=(0,0,0) xc = yc = 100 # Coordinate of the circle r = 70 # Radius of the circle def ROUND(n): return int(n+0.5) def CIRCLEPOINTS(x,y): gfxdraw.pixel(screen,xc+x,yc-y,black) gfxdraw.pixel(screen,xc-x,yc-y,black) gfxdraw.pixel(screen,xc+x,yc+y,black) gfxdraw.pixel(screen,xc-x,yc+y,black) gfxdraw.pixel(screen,xc+y,yc-x,black) gfxdraw.pixel(screen,xc-y,yc-x,black) gfxdraw.pixel(screen,xc+y,yc+x,black) gfxdraw.pixel(screen,xc-y,yc+x,black) def BRESENHAM_CIRCLE(): x=0 y=r CIRCLEPOINTS(x,y) p=3-2*r while(y>x): if(p<0): p=p+4*x+6 else: y=y-1 p=p+4*(x-y)+10 x=x+1 CIRCLEPOINTS(x,y) pygame.display.flip() time.sleep(15) # Main starts BRESENHAM_CIRCLE()
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Python program to draw Circle using Bresenham algorithm
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